awesomez
awesomez
This is called "autotile" and is actually what I came here to request. It would be nice to be able to pick a "main" tile, an "edge" tile, an "inside...
> Why don't you want pixel-style font for a pixel-art game? Indeed -- I need to do depth tricks and use standard 3d camera to do this (but I need...
Seems like this needs to be brought up in the Universal Render Pipeline threads since that is the direction Unity is now moving. This has been open since Feb of...
Is that in-editor? -- Have you tried it in a build at that resolution? Also, what Unity version are you using?
Wow, that's definitely weird behavior! -- Maybe post this as a new issue? D: This is a big problem. It really seems to go deeper than just the Culling Mask...
Attached is a sample project showing the issue.  Also, after swapping detail level back to "High" quality, I get the following weird stretching with an angled surface (and a...
Odd that this isn't closed -- I wonder if any Unity dev pokes in here ever?
How about the texture and fills? -- Can these be set programmatically?
> > > Hi, I've added a branch (https://github.com/Unity-Technologies/2d-extras/tree/ruletileswizzle) which could help with this issue hopefully. There is a new option "Apply GameObject Transform" which will handle and apply the...