Avik Sengupta

Results 193 comments of Avik Sengupta

Yeah, SDL2_ttf jll is not built for apple m1. cf: https://github.com/JuliaBinaryWrappers/SDL2_ttf_jll.jl/tree/main/src/wrappers Someone needs to rebuild this in [Yggdrasil](https://github.com/JuliaPackaging/Yggdrasil/blob/master/S/SDL2_ttf/build_tarballs.jl)

See the changes in this PR if it helps: https://github.com/aviks/GameZero.jl/pull/38 The stuff in that PR should probably be better documented.

Hmnn.. yes. The set of properties for a Circle can be seen here : https://github.com/aviks/GameZero.jl/blob/57abb0d5b3501cbdce2dd47d2e56bf7f483e904e/src/screen.jl#L158-L164 . This is an inconsistency that should probably be fixed. there's a question about what...

Yes, indeed, it does. I tried to be too clever in building the keyboard handling code, needs fixing. I'll see what I can do.

I personally like camelCase but am not very dogmatic about it ... so happy to see PRs to change it if someone feels strongly about it.

But there are other functions with `_` so yeah, your're right, we should probably change this to be consistent.

Thanks for this. I presume you have seen #13 to check the history of this code? Can you provide some screenshots with the new algorithm for different sizes of circles,...

Should we add `texture` as a field directly to the Actor struct? Also it might be useful to create a destructor for the Actor that destroys the texture. Otherwise, if...

That video looks really cool! * For killing actors, we should use a [finalizer](https://docs.julialang.org/en/v1/base/base/#Base.finalizer) that will be automatically run by the garbage collection system. So somehwere in the `Actor` constructor,...

Integration with Matter.jl will be a good idea.