avengerx

Results 18 comments of avengerx

I hope the blank lines cleanup is welcome (my editor audo-does this on save)

I have fresh installed extension, blender 4.1.0, and I'm not reproducing _this_ issue, at least.

3.6.11 (LTS) seems to be working better, at least.

@Riipperino I think you forgot to specify extra data files. try adding the game you're trying's base.scs file (ATS or ETS2). You'll see this in the import dialog: ![image](https://github.com/simon50keda/ConverterPIXWrapper/assets/808610/aafae81e-9629-45b1-8c07-de344d50738f) As...

@felipedorea if you have an error message that doesn't match the one in the beginning of this issue, why don't you create a new one? There must be an error...

this exampledll is broken to me... it quits saying nothing but if you add a check you'll see it doesn't load anything... I couldn't figure out what's wrong with it

This open razer port is actually superceded in the OpenRGB project by a new Razer driver written from scratch. But it is merged with the [OpenRGB project](gitlab.com/CalcProgrammer1/OpenRGB). You may be...

I went the same path when I reached #6. OpenRGB is staging out OpenRazer driver in favor of their own implementation. So get back to OpenRGB master branch and delve...

noo you don't need to build it if you are not looking for that just grab the latest build off its "pipeline"

Look for pipelines for the `master` branch in the repo. *CI / CD* => *Pipelines* Each pipeline is based in a branch, and will have builds for every supported platform....