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why loc3d from depth map instead of using directly from vertices

Open ck-amrahd opened this issue 3 years ago • 0 comments

Hi, I was going through your code. I found that you guys are using depth maps and back-project them to 3d locations (x, y, z). I am wondering why do you do it that way? Why don't you directly use the vertices location from the obj file? Could you please tell me something more about this design idea? Thank you.

ck-amrahd avatar Aug 31 '21 17:08 ck-amrahd