austinried
austinried
Just to chime in here, I actually ended up implementing something similar to this for my project which I'm using at the moment but is definitely not ready for a...
I found this thread because I have a similar issue with slow load times for large playlists, but in my case it's more related to things I need to do...
Ah understood, I will go that route then. It's a bit of a shame because it means I'll also need to re-implement shuffle/loop and the events that go with those,...
I believe the metadata should be alright, as the title and subtitle display in the notification, it's only in the ambient display (when the device is locked) that it says...
Actually this happens with the tracks that are already in the example app apparently, so just fire that up on an Android device with ambient display and you can repro...
Thing is though this works in 2.1.3, here's the same song from the example app:  So this is more like a feature reinstatement. Either way though, I have been...
Actually I think I just found something close to documentation, I was relying too heavily on calling this "ambient display" in my searching and just found this SO post about...
@mpivchev Thanks for the tip, I've started poking around there and the NotificationManager and I think I've found where that metadata should be passed for the AOD to work, which...
I've got the PR up for the fix on this over in KotlinAudio here: https://github.com/doublesymmetry/KotlinAudio/pull/23
Sure, I can poke around at stuff as good as the next person. Just want to set your expectations on what the quality of a Kotlin PR from me would...