Austin Hale

Results 15 issues of Austin Hale

## Description I am using Microsoft Psi's Mixed Reality Microphone class which uses SKMicrophone => [Microphone.cs](https://github.com/microsoft/psi/blob/master/Sources/MixedReality/Microsoft.Psi.MixedReality/Microphone.cs). There are times when I receive the following stack trace error when `SKMicrophone.Start()` is...

The algorithm: https://doi.org/10.1007/s00371-017-1407-4 Boudaoud, Lynda Ben, Bassel Solaiman and Abdelkamel Tari. “A modified ZS thinning algorithm by a hybrid approach.” The Visual Computer 34 (2017): 689-706. Supporting results: "The hybrid...

## Description When testing my HL2 application, I started to notice my color image sprites would occasionally have "performance hiccups" in their IStepper's `Step` function. If this function call takes...

Hello :wave: would it be possible to implement the "pausing" and "resuming" of an active pipeline? The current way to stop an active pipeline is to call `Dispose` which "stops...

Hey Nick, the Magic Leap team is loaning us a device so I'll be working on its integration in my spare time. I'll be keeping this PR updated in the...

## Describe the feature Would it be possible to enable eye tracking manually? I have a HoloLens 2 application where I want to request permissions at the app's startup but...

feature

By the time an anchor is created, it already has 3 references. [`assets_allocate`](https://github.com/StereoKit/StereoKit/blob/0cb9d0875efc2e310f72f52a691d75afb3a24f66/StereoKitC/asset_types/anchor.cpp#L123) +1 [`anchor_addref`](https://github.com/StereoKit/StereoKit/blob/0cb9d0875efc2e310f72f52a691d75afb3a24f66/StereoKitC/asset_types/anchor.cpp#L129C2-L129C24) +1 [`anchor_mark_dirty`](https://github.com/StereoKit/StereoKit/blob/0cb9d0875efc2e310f72f52a691d75afb3a24f66/StereoKitC/asset_types/anchor.cpp#L131C2-L131C2) +1, -1 (this one's good since it gets released [at the end of...

## Description \*sound on\* not a big problem but an interesting one. In the following video, we found an interesting bug with the UI button click sound. I remember seeing...

Let's say you are using a hand menu like the example given in https://stereokit.net/Pages/Guides/Using-Hands.html. For a hand menu on the left hand, the UI formatting naturally flows from left-to-right. However,...

ui

Similar to the draw calls, could we have the UI's render layers exposed to the C# API since they internally use the default layer0?

ui