atummons

Results 20 comments of atummons

I was looking into this one, and am struggling a bit. Is there a way to debug through the achievements file? I created the test file, but then can't actually...

I was seeing it as not working when I wrote up a test. When an event didn't have start criteria, it stayed in Enabled state instead of Started state. I...

For anyone that views this, please provide any feedback you have about practicality, integration thoughts, missing features, etc.

@jabdoa2 I wanted to get some feedback from the general public before starting to draft what the code would actually be for this to work. Specifically, you mentioned on the...

Yeah, it would be cool if there was a central host that homebrews could sign up for. Then if you went to a show with multiple home brews using it,...

Looking at this briefly, the reel_[x]_advance event happens after the score reel coil finishes pulsing. So you see it pulse, and then in the next time wave, it shows the...

I ran this simplified config borgdog provided and was able to replicate the same delay. So I wouldn't think PSU if virtual is doing it as well. The chime is...

Correct, in the code every chime that is configured has a handler for the associated advance event. Presumably there is a delay or a check that takes time in the...

To elaborate on the 1000 issue: if you look at the four lines above, you can see at .222ms it chimes both 100 and 1000. At the same time it...

Here is the log based on your original config that was supplied with the updated code (Thanks!). You can see everything paired up that it goes off as expected. Only...