atlv
atlv
There's only one rule, so there cannot be mutual recursion of any kind afaik. ``` grammar Repro; expr[int a] :{0 < $a}? 'thing' |{1 < $a}? expr[1] '!' ; ```...
I have not tested this on any other engine version than the bleeding edge UE 5.1.0 but it should work on other version too. This fixes the same issue that...
[Minimal reproduction](https://gist.github.com/rodolphito/1c524f734cc109946f12a4294a2f5b5e) I think there might be some scheduling weirdness with the default rapier3d setup, it seems that angular velocity is being applied to rotation after contact resolution for that...
As mentioned in the warning found in [the docs](https://rapier.rs/docs/user_guides/bevy_plugin/advanced_collision_detection/#contact-modification), bevy-rapier does not support generating new contacts. I have a use case for such functionality. I'd like to generate contacts between...
Function in question: https://github.com/bevyengine/bevy/blob/main/crates/bevy_gizmos/src/circles.rs#L21 Docs do not mention normal needing to be unit length, and code does not check for it either. It just renders weird and kinda wrong most...
# Objective - Fixes #11588 ## Solution - Brings back animated_material example but cranked up and with shadows
# Objective - Fixes #11414 ## Solution - Add specular occlusion to g-buffer so PbrInput can be properly reconstructed for shading with a non-zero value allowing the spec envmap to...
**Connections** Part of an incoming series of PRs needed by #5123 Others in this series: #5155 Addresses #4424 Ultimately for bevy meshlets pipeline https://github.com/bevyengine/bevy/pull/10164 **Description** Shaders currently do not support...
TypeInner::scalar_width currently returns the scalar width in bits. This is counter-intuitive, when the width is stored in bytes and assumed to be bytes everywhere else. If the current functionality is...