Atidote
Atidote
Hey, is this still on the work ?
Its a grain of salt in the all process but it reduce allocation so its never bad :)
I mean based on the sources size of the module its a small amont of required changes, you cant test optimisation with only small amount of changes like this on...
 Both run at 1000 bots for 10 minutes. On the optimise side the cpu is at a lower usage and seem to cycle more per cycle on UpdateAIInternal.
Hmmm where do you see its from charreplyaction ? PlayerbotAI.cpp line 1067 seems related to knockback : bot->GetMotionMaster()->MoveKnockbackFromForPlayer(bot->GetPositionX() + vcos, bot->GetPositionY() + vsin, horizontalSpeed, verticalSpeed); Ok i didnt saw the...
Thing is it depends on people computers, with small amount of bots or high etc, its a complicated one as HEAP is allocation on the stack witch occures everywhere
It should help for sure to disable it
Hi, this is fixed with a pending PR. Awaiting merge.
I have been doing several dungeon and the issue looks fixed. Still they dont alaways get teleported.
I'm french and i'd like to do thousand of joke based on that but unfortunatly its unrelated. #9 0x00007ffff7048265 in std::__throw_bad_alloc() () from /lib/x86_64-linux-gn\ u/libstdc++.so.6 #10 0x0000555556ff35fc in handleOOM(unsigned long,...