protoactor-dotnet
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Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
The only static part of Proto.Actor nowadays is the `Proto.Log` This prevents us from injecting extra labels/properties into log entries. It is also somewhat problematic for testing. When using dependency-injection,...
There are requests for having the possibility to invoke Proto.Cluster.CodeGen as a CLI tool. This should be fairly easy to accomplish I believe as this is how it once all...
Akka Cluster Sharding is somewhat similar to virtual actors. instead of virtual actors, you have shards, which then, in turn, contain entities. The cons of sharding are that it's not...
Super easy to implement. A named virtual actor with Lock and Release semantics. if the actor is already locked, anyone who tries to take the lock will have to wait...
We are focusing our efforts on stability around the project and the API so we would like to adjust how new features are developed and to add more planning regarding...
An often requested feature is the ability to boot specific actors during system start. e.g. say you want all your PlayerActors to boot up before getting any direct messages. I'm...
When using virtual actors, e.g. typed grains, we can propagate error messages back to the client if something fails during the call. But, we have no way to propagate errors...
We do have endpoints to list processes inside the process registry. But we have no way of querying the cluster for what virtual actors that exists. We can get some...
I found an issue in Proto.Cluster, occurs on the 0.27. If you have a single instance on a single host, you force kill that instance and start a new one...
Related to https://github.com/asynkron/protoactor-dotnet/issues/1041 Should we allow actors to supervise themselves? Just as we can escalate exceptions to a parent. we could allow the actor to supervise themselves. e.g. ``` public...