asuonpaa

Results 2 issues of asuonpaa

I'm seeing the following reduced result even though infinite loops should not be produced by the reducer: ``` #version 320 es precision highp int; precision highp float; void main() {...

If I create a buffer with `BUFFER framebuffer FORMAT B8G8R8A8_UNORM` and then inside buffer.cc call `format_->IsUint8()` it returns false because of `type_->IsNumber()` check. `type::Type::IsUint8(segment.GetFormatMode(), segment.GetNumBits())` works as expected.