Andreas Süßenbach
Andreas Süßenbach
I have ported the filesystem files from `StackErrorPtr` to exceptions, by essentially just replacing them with a `std::runtime_error` and adjust their usage. One could argue, though, whether, for example, trying...
>Previously, Image loaders where RAII based. I would prefer to stay with RAII. When I try to use your code (gh pr checkout 483), my VS solution seems to be...
> Ah im using VSCode so the folders are just normal for me. I think, I don't get what you mean... where's the vulkan_samples gone? And, more important, where would...
Besides the fact, that I have not checked the actual functionality (just checked on Windows where it is not used): LGTM now!
I tried that on Win10, using an NVIDIA RTX A3000 Laptop GPU, and it runs fine! The window looks a bit strange (one frame out of the animation):  and...
Using the validation layer from the latest public SDK (1.3.236.0), I don't even get any validation layer errors. This sample just runs on Win10 with an RTX A3000. "Only" on...
Silly question... where do I find the assets used with this sample (`scenes/subpass_scene_opaque.gltf`, `scenes/subpass_scene_transparent.gltf`, and `textures/transparent_glass_rgba.ktx`)?
@jeroenbakker-atmind Thanks, now it runs fine here as well: Win10, NVIDIA RTX A3000 Laptop
The gui is only available when `USE_DYNAMIC_RENDERING` is not defined. Is that for a specific reason? When I just prepare the gui even if `USE_DYNAMIC_RENDERING` is defined, I get a...
Is it correct, that you'd keep `*_finger_tap` `true` when you `press_down` with 2 touch points but `press_up` with a different number of touch points? Can that happen at all?