Andrea Bogazzi

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My error with 3.17 was some issue with the '#' not sure why. I ll replicate 3.17 error, post it here, and then inform about 3.17.1

I can see from the c code that both the tileset and the tilemap are available: ```c const struct background_t bg_bg_level1_redone = { .width = 33, .height = 22, .tileset...

So far i tried to hijack vm_replace_tile_xy becasue is complicated to add a fully new functionality just trying here and there: i was expecting something like this to work: ```...

after cleaning up all the changes to the engine and trying from scratch i tried this: ``` void vm_replace_tile_xy(SCRIPT_CTX * THIS, UBYTE x, UBYTE y, UBYTE tileset_bank, const tileset_t *...

Also the capcom arcade museum for consoles do this right. in the 30 June version of the core the bug is still present. https://youtu.be/h2tOP2YdL2M?t=419

Oh wow is cool that is been fixed. What was the issue? Does it affects more than just carrier air wing and nemo?

gonna have 2 copies of the core 😏

Just to test i tried this game on the latest cps1 compiled core and nothing changed. I heard that there was some DTACK changes in the cpu of the core...

I tried the latest cps1 compilation from the github actions, the one with the fix for the dtack and cen, from this run https://github.com/jotego/jtcores/actions/runs/9055203490. The issue still persist. Not that...

There is same issue for roms that can be loaded either by the gb and gbc core, an option to choose would be great too