Anton Struyk
Anton Struyk
Would be nice to have a little more control over the artillery firing modes. Was thinking something like these - Firing Speed - Choose the delay between shots in a...
I've had this happen a few times when using the 'Add All...' arsenal module. The items all get added to the box in the inventory view (that is, when opening...
Migrated as a subtask of #171 . Only need to figure out how to detect silencers for non-vanilla weapons (if possible) and then this could be automated. Removing is easy,...
Re-add this post 1.0.0 to undo #118 which is a temporary hack for release.
There's been some requests to make a module (similar to reinforcements) that makes a convoy. It might be possible to leverage some of the existing Reinforcement concepts to do this....
During our missions this weekend it seemed that sometimes when Zeus was trying to teleport players it wasn't working. Not sure why. It seemed like sometimes specific people just couldn't...
The user should be able to choose the following: - Mine type (APERS, Bounding, AT, mixed) - Density (Low/Medium/High) - Width (50,100,200, etc.) - Height (50,100,200, etc.) - Boundary Flags...
Right now only core units are available for reinforcement, should add some more units from popular mods. Ideally there would be an automated way to discover the units from various...
It seems like when running some mods there were odd items in the list. I remember seeing things like 'Tactical Probe' and 'Strange Fruit' when playing this weekend with a...
After creation they show up as their object name, they should show up as 'Teleporter Alpha', 'Teleporter Bravo', etc...