Anton Struyk
Anton Struyk
If you wanted to put two hub teleporters in the field and still be able to warp to them (but not back to base) you'd need a source-only teleporter. For...
Do you have specific repro steps? For example: What unit/map combinations don't work? Something like "Placing unit XXX on map YYY, giving a waypoint, and then saving produces bad code"...
Yeah, that might work for fleeing. I put this on hold temporarily when I failed getting #11 to work. I'll probably revisit it since it'll probably easier.
I tried just setting their courage today (using https://community.bistudio.com/wiki/fleeing ) .. but it doesn't make them break contact and retreat like it should. They continue fighting.
This also includes adding the recommended parameter checking as recommended by the ARMA guidelines: https://community.bistudio.com/wiki/BIS_fnc_param
Moving this off for time. Rather spend it polishing user-facing stuff.
I'm not really convinced this is necessary. I'm going to move it off of the release milestone for consideration later.
When re-adding be sure to fix #111 and #120 ... Closing them now as they're really part of the blockage getting this re-enabled.
The one that's in there now always ends the mission when it expires.
It looks like you can just call something like the following to process a config file in the addon folder: ``` call compile preprocessFileLineNumbers "\@bcombat\config.sqf"; ``` I'm going to see...