Asser Fahrenholz
Asser Fahrenholz
Just wanted to create an issue here, for future resolve. It's regarding the bugs when moving entities directly from the current zone+radius to outside the bounds (then the view is...
Prizes to implement: - [ ] Recharge - [ ] Energy - [ ] Rotation - [ ] Stealth - [ ] Cloak - [ ] XRadar - [ ]...
Create a system that can create and manage parallax mechanics. Could be as simply as putting some astroid, base or other static entities in the layers above or below the...
Situation: As it is now, the physics system is 3d oriented. For Subspace Infinity, only 2D is needed 1. Extend PhysicsSpace w. constructor taking a new TandemContactResolver 1. Overwrite PhysicsSpace::resolveContacts(...
Remove specific information about versions of develop/build/release tools, and gather it in a table in a specific section and add a date about when this info was last updated
Set up tasks in the automated build that pushes builds to Steam, see: https://github.com/game-ci/steam-deploy
See https://github.com/code-disaster/steamworks4j for a thin wrapper around the steam api.
Implement guns with - [x] A cost - [x] A firing delay - [x] A current level - [x] A max level - [ ] Damage per level
Implement a basic player HUD: On the server, there should be a system keeping track of player stats On the client, create a hud state that uses the HostState.java to...
Situation: Currently all settings are to some degree hard-coded via InfinityConstants.java in the api project. Ask: Upgrade the SettingsSystem to load settings alongside arenas - if an arena has no...