ashtorak
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ashtorak
> I have the same issue, Unity crashes when instantiating the fmu, at FMI2.cs -> Line 223: > > component = fmi2Instantiate(instanceName, (int)fmi2Type.fmi2CoSimulation, guid, resourceLocation, callbacks, fmi2False, loggingOn ? fmi2True...
It seems to work only for bones though, not for actual sockets. Probably because they don't have physics handle? Should change the function name then maybe.