Eden (K J)

Results 20 issues of Eden (K J)

This merge request aims to add support for utilizing Qt with ChiraEngine. The current support utilizes window embedding to embed the SDL window inside of a QWidget. This isn't the...

enhancement

Currently the editor in editor extended is quite a mess in terms of how everything is setup. The plan to make it much cleaner is to take some notes from...

enhancement

### Describe the Bug self explanatory ### To Reproduce launch the editor for the first time. the windows are all the smallest size imgui supports and are positioned in the...

bug

### Component to Improve Core Engine ### Describe Your Suggestion The current input system is not very flexible and kinda sucks to work with. We should replace it with something...

enhancement

### Component to Improve Core Engine ### Describe Your Suggestion theoretically this would be not all too difficult and probably pretty easy to implement. We'd need a 2D canvas for...

enhancement

### Component to Improve Core Engine / Documentation / Other ### Describe Your Suggestion every single definition file being `.json` makes pinning down the type of definition/chira file impossible without...

enhancement

### Component to Improve Render ### Describe Your Suggestion I was recently watching some acerola videos while working on some things and ended up on one about colorblindness support in...

enhancement

Despite using the same offsets and setup for the logo and even copy pasting the files for portal 1's logo over to test and I still have no logo displayed....

### Which component should be improved? Hammer ### Describe your feature suggestion in more detail In standard hammer the 3d grid allows you to move, resize, and rotate brushes in...

What: Hammer
Priority 2: High
Size 4: Small
Type: Feature
Hammer Phase: 3

While setting up the C++ API to be used in our game's GDExtension I found a very very big flaw in the C++ API for this plugin. Including `imgui-godot.h` in...

bug