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A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as addition, subtraction, multiplication, and division.

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Hello! First of all - this is a great project! Has basically everything I was trying to make myself, especially love how easy it is to add and manage stats....

When removing the first item in an collection it clears all items and throws an out of bounds index error. Removing other items seems to be fine. This is mostly...

bug

Somebody might accidentally have duplicate IDs on stats (health and health for example). If they do this will cause the 2nd stat to silently fail. If they have a duplicate...

enhancement