Ash Blue
Ash Blue
fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
fluid-dialogue
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
fluid-state-machine
A finite state machine micro-framework for Unity3D focused on a pure code implementation.
fluid-stats
A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as addition, subtraction, multiplication, and division.
unity-animator-helpers
A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
canvas-prime
A minimal OOP HTML5 game engine that uses extendable classes for its engine and objects without any libraries.
fluid-behavior-tree-ctf-example
CTF example that demonstrates how an AI might be written with Fluid Behavior Tree
fluid-unique-id
A micro-framework to manage unique IDs in scenes with Unity
javascript-pathfinding
A* algorithm for pathfinding on a tile grid in JavaScript.
oyster-package-generator
Oyster is a package generator for Unity Package Manager (UPM). It generates a best standards Unity package with automated deployments via CLI. Focus on coding your package instead of deployments, chan...