arusyakhov
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arusyakhov
Hi @devbridie . Thank you for your response. No, my calculation includes mesh vertices (x,y, z) values (written in my question). Could you please tell how should face center pose...
Thanks again for the response @devbridie . I get the world coordinates with your suggestion and then convert them to screen coordinates via fun getScreenCoordinates(coord: Vector3, viewMatrix: FloatArray, projectionMatrix: FloatArray):...