Artur Nasiadko

Results 14 comments of Artur Nasiadko

You need to install it as an UPM package so it automatically resolves the package dependencies (half4 is from Unity.Mathematics etc). Here's how you can do it: https://github.com/artnas/Unity-Plane-Mesh-Splitter#installation

Looks like git is required when downloading a github repo. You should try occlusion culling to hide the back side of the planet. As long as the planet is static...

Hey. The script iterates all triangles, calculates their centers and groups them by closest grid coordinates, so it should work as you expected. Is the model really small or unusual...

Right now you can increase the max size in the script. I'll change it later