Artheru

Results 2 comments of Artheru

a coarse but working snippet: ``` void updateTextureW4K(sg_image simg, int objmetah, const void* data, sg_pixel_format format) { _sg_image_t* img = _sg_lookup_image(&_sg.pools, simg.id); _sg_gl_cache_store_texture_binding(0); _sg_gl_cache_bind_texture(0, img->gl.target, img->gl.tex[img->cmn.active_slot]); GLenum gl_img_target = img->gl.target;...

any progress or surf2Dwrite is actually not supported?