arrowgent
arrowgent
further info stop hiding mouse: `gsettings set wildmouse.urn hide-cursor false` global keys: `gsettings set wildmouse.urn global-hotkeys true` keybinds defaults: ``` gsettings set wildmouse.urn keybind-start-split space gsettings set wildmouse.urn keybind-stop-reset Backspace...
for nvidia in linux: #set monitor for sdl #games recognize the two screens as being one big screen 0=full, 1=one screen export SDL_VIDEO_FULLSCREEN_HEAD=1 #set 0 display 0 set 1 display...
LINUX x64: retroarch 1.9.0 mupen64plus-nx v2.2-Vulkan `9ae6f16` same issue with mupen64plus-next -- dynarec & nglide64 i replayed my save using Parallel64 -- dynarec & nglide64 no problem with Parallel64 (linux)...
im pretty sure this is limited by chromium/nodejs/Electron which is what the steam application is using.
appimage packaging itself can be troublesome with glibc versions on older distro while i agree someone putting in the effort to track down all the related package dependencies and version...
there already is a way to do this all subscriptions go to the main profile 1) you can add them to other profile in settings. this wont remove it from...
i like the non 3d version also, where you can see the entire video at once (all angles) an option to enable/disable the 360 view would be great
you can sandbox discord with tools like firejail (linux) to prevent application tracking
tested dosbox-staging 0.80.1 and can say the current support from dosboxrm for Return to Zork is fantastic upstreaming any issues should go there: https://github.com/jrdennisoss/dosboxrm/issues depending how staging wants to support...
can you test `DRI_PRIME=1 glxgears`