arpu

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Hi, old hubs/jel use this positional updateMatrixWorld hack: https://github.com/jel-app/jel-mpl/blob/master/src/hubs/utils/threejs-positional-audio-updatematrixworld.js maybe this could be updated in more stable way

do you know, not using linearRampToValueAtTime in the matrixUpdateWorld solves the Android Problem? https://github.com/mrdoob/three.js/blob/dev/src/audio/PositionalAudio.js#L116

have done some testing on android 12 pixel https://github.com/arpu/pannernode-test/commit/11ce03a59050a32f462a5aa583f6a79ef6d4918d https://arpu.github.io/pannernode-test/ with Equal Power, moving nodes, no added CPU load i get 60 panners running fine on 60fps

this would be really cool! chrome master has now native WMR support default on ( webVr and webXr)

@ITBoomBKStudio cool Model!

hmm sorry i am not familiar with the ammo stack

does it work if you delete the package-lock.json first?

not sure if this helps what i do is to wait for adapter-ready and than register the schemas ``` sceneEl.addEventListener( "adapter-ready", async ( { detail: adapter } ) => {...

nice do you use vp9 or vp8 (in webrtc) for the transparent video?

this is needed https://github.com/donmccurdy/three-to-cannon/pull/32