arpu
arpu
Hi, old hubs/jel use this positional updateMatrixWorld hack: https://github.com/jel-app/jel-mpl/blob/master/src/hubs/utils/threejs-positional-audio-updatematrixworld.js maybe this could be updated in more stable way
do you know, not using linearRampToValueAtTime in the matrixUpdateWorld solves the Android Problem? https://github.com/mrdoob/three.js/blob/dev/src/audio/PositionalAudio.js#L116
have done some testing on android 12 pixel https://github.com/arpu/pannernode-test/commit/11ce03a59050a32f462a5aa583f6a79ef6d4918d https://arpu.github.io/pannernode-test/ with Equal Power, moving nodes, no added CPU load i get 60 panners running fine on 60fps
this would be really cool! chrome master has now native WMR support default on ( webVr and webXr)
@ITBoomBKStudio cool Model!
hmm sorry i am not familiar with the ammo stack
does it work if you delete the package-lock.json first?
not sure if this helps what i do is to wait for adapter-ready and than register the schemas ``` sceneEl.addEventListener( "adapter-ready", async ( { detail: adapter } ) => {...
nice do you use vp9 or vp8 (in webrtc) for the transparent video?
this is needed https://github.com/donmccurdy/three-to-cannon/pull/32