arpu

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right now i am not sure if this needs much more work or its simple doable

still looking at this for https://vrland.io/dev/in if you grab the boxes and hit it again the house (trimesh) no physics the ball just works fine maybe i should include a...

for Box collide Trimesh i use now this: ``` if (shape.type === CANNON.Shape.types.BOX ) { const sphereShape = new CANNON.Sphere(0.1) const box = shape.halfExtents this.body.addShape(sphereShape, new CANNON.Vec3(-box.x, -box.y, box.z)) this.body.addShape(sphereShape,...

some more technical info: https://wickedengine.net/2020/04/26/capsule-collision-detection/

@Russo-creation three has this build in in latest version https://github.com/mrdoob/three.js/pull/23586

dependabot do not like it :) i could not test it, but would be nice to include the update

i understand, but for some securty audits ( iso ) this is not allowed

i can confirm this fixed the ```janus_sdp_get_codec_pt_full``` mem leak with the rust plugin

maybe @zeux has some Ideas from meshopt compression?

Yes, this is fine More interesting is the GPU loading time, image can be transferred to the GPU compressed