Alexander Rose
Alexander Rose
We are currently using `headless-gl` (https://github.com/stackgl/headless-gl) for rendering in node.js to do tests and create images. While `headless-gl` is wonderful, it has no WebGL2 support and there is no indication...
Currently we calculate the matrix for normal/direction transform in `mesh.vert.glsl` which is fairly expensive. With #1072 we also need such a matrix in some `LocationItertor`s. We should pre-calculate it on...
Reported in #1122. Add `reuseOcclusion` parameter to multi-sample pass. This helps with the first artifact reported. It happens because we reuse the occlusion data in the multi-sample pass for performance....
- would be added to groupList data - in case of wwPDB data "missing atoms" would be in comparison to the corresponding CCD entry
specifically `_chem_comp.name` from the [mmcif dictionary](http://mmcif.wwpdb.org/dictionaries/mmcif_mdb.dic/Items/_chem_comp.name.html)
Improve SSAO speed and quality. Favor speed in defaults. - Add `blurStepSize` to reduce blur cost. Works best with multi-sample enabled to mitigate artefacts. Defaults to 2 (since multi-sample is...
Some WebGL related refactoring in preparation of webxr support.
Refactor SCSS to remove deprecated @import rules