Aki Rodić
Aki Rodić
> The new matrix will have to be recursively updated and updateMatrixWorld will likely become slower. Perhaps the new matrix can be calculated **only** if pivot point is specified, as...
> If you start with the pivot in the right-bottom corner of that square, you don't have to change anything at runtime. That is true only if the square makes...
I remember one situation where having a pivot matrix would have been useful. When implementing TransformControls I realized that world-space scaling in a rotated frame is impossible without additional matrix....
Are there any updates on quad support in glTF? Looking at various PRs and issues across the ecosystem it looks like FB_ngon_encoding extension is dead in the water. [Blender PR](KhronosGroup/glTF-Blender-IO#622)...
> Strange, I can't reproduce this with Chrome on macOS. Is there something else I have to look for? I was able to reproduce on Chrome/MacOS with middle mouse button...
I only have one comment on renderer as constructor parameter otherwise looks good. Sometime ago, I implemented similar feature and one thing that bothered me was that there was lots...
Hi Brandon, I'm happy to see you are getting back to this project! Typescript is the way to go, no doubt (I used to be sceptic until I was forced...
I just run into the same issue with the latest fixes. FYI
Here is the new subtracted from old. It clearly shows diffuse materials got a bit lighter. At the same time old subtracted from new shows the shaded areas in the...