Arnold Renderer Support
Arnold Renderer Support
**Describe the bug** An ArnoldUsd node that loads a usd file with other ArnoldUsd nodes crashes the host application. I crashed Maya, Houdini, and 3ds Max (using the latest release...
**Describe the bug** No UV coordinates for texturing when UsdPrimvarReader_float2 varname is connected to the name parameter **To Reproduce** Steps to reproduce the behavior: 1. Extract the attached archive 2....
**Describe the bug** If you use kick or, in Houdini, Direct USD Render, displacement applied to a GeomSubset does not work. There is no displacement in the rendered image. In...
**Describe the bug** If I use a layer selection like "RGBA or direct", the direct AOV is not denoised by the render delegate (viewport or husk render). **To Reproduce** Steps...
**Describe the bug** If you make a geometry light invisible, the light still lights the scene but the mesh is not visible (so you'll see the "for MIS to work...
**Describe the bug** Displacement using mtlxdisplacement and mtlximage nodes in a subnetwork does not work with Arnold (it does work with Karma).. **To Reproduce** Steps to reproduce the behavior: 1....
**Describe the bug** Per-face shaders do not render in Solaris viewport **To Reproduce** 1. Set up per-face shaders in Maya 2. Export to usd, using either arnold-usd or maya-usd 3....
**Describe the bug** If you export a shape with varying user data to alembic, and the parameter is named something like "mtoa_varying_Pref" or "test_varying_Pref", then in Solaris that primvar does...
**Describe the bug** If you have aov_shaders, then primvar AOVs don't work (with kick) **To Reproduce** Steps to reproduce the behavior: 1. Load attached scene. 2. Export usd 3. kick...
**Describe the feature you'd like** In addition to the render progress, we can add things like render time and memory used, to the render stats.