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An open source, hardware accelerated 2D flash game library

Results 13 Axel issues
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Implement AxAtlas such that it supports loading texture atlases in format(s) that popular tools export to. Also support manually creating the atlas via code. Most likely you will construct it...

fix value name bug.

A couple of these may be a bit naive; in particular my "animated particles" solution is kinda sucky since it doesn't use spritesheets. Hopefully you agree most of these are...

I have a question: Why does not support zoom out? I found that I just changed very little code can support this feature. you are deliberately wrote? change the following...

The AxFont.fromFont function throws an Invalid BitmapData Error when using embedded fonts. The error happens in line 219 where the bitmap is created. This happens because at times, tf.width -...

If you play sounds or musics by Ax.sound()/Ax.music(), it will new a AxSound and push it into the Ax.sounds (an AxGroup) for updates. But if the AxSound.destroy() has been called...

I see there have been no updates for 4 months. The last milestone which included atlases has not been completed yet. Arkeus, are you still working on the framework? If...

I wonder if it would be possible to implement multiple cameras in Axel. Currently there is only one camera and I exepect it won't be as easy as adding an...

Implement A\* pathfinding in AxTilemap. Given a start and end tile, attempt to find the shortest path and return that as an AxPath which will be a series of either...

enhancement

With 11.2 we can now have custom right click functionality. Figure out how to sensibly allow you to use Ax.mouse.pressed(AxMouseButton.RIGHT). Might require something like Ax.enableRightClick so that it doesn't destroy...