Axel
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Add Support For Atlases (AxAtlas)
Implement AxAtlas such that it supports loading texture atlases in format(s) that popular tools export to. Also support manually creating the atlas via code.
Most likely you will construct it as follows:
var atlas:AxAtlas = new AxAtlas(xmlFormat);
And it will load from formats such as the one TexturePacker exports to. You'll also be able to add your own via code (so you can create the manually):
atlas.add("player_stand", 50, 72, 32, 32); atlas.add("player_walk", 50, 84, 32, 32, 5, 10);
Then in AxSprite you can load from an atlas. This will add all the relevant animations also.
Super! Glad to see this feature is in! :)
Hello. When you finish Atlases? I really need this feature for a mobile game. Thank you.