Akash Rajendra

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2 years later and can confirm this on macOS Mojave ![image](https://user-images.githubusercontent.com/20661194/48436757-9332cc00-e7a5-11e8-8573-ec5bd8753a58.png) ![image](https://user-images.githubusercontent.com/20661194/48436778-a2197e80-e7a5-11e8-94df-2ad85e466da6.png) **EDIT** : This seems to be an issue with the IOKit library `pmset -g batt` returns the battery...

I had this issue too, I'm not very familiar with XCode, but I opened the `.xcodeworkspace` file and then clicked build, which was successful!

Renaming the executable to node.exe is a bad way to get it to work. I kinda fixed this issue with [rename-import-dll](https://github.com/ironSource/rename-import-dll/) tool, read how rid works [here](https://www.ironsrc.com/news/rename-import-dll/). I packaged the...

> This may help: https://github.com/s-h-a-d-o-w/create-nodew-exe > > More info: [nodejs/node#556](https://github.com/nodejs/node/issues/556) The exe file created by this tool exits **silently** without warnings or errors as soon as it's executed

> Hmm, perhaps launchui could work for you: > https://github.com/mimecorg/launchui > https://github.com/mimecorg/launchui-packager > https://github.com/mimecorg/launchui-packager-gui launchui-packager seems to keep the main JavaScript app file exposed in the `/app` directory after packaging

@s-h-a-d-o-w I cannot get the `create-nodew-exe` tool to work no matter what I try, any idea of what's probably going wrong? I'm on Windows 7 x64, if that'd help :')

> I assume getting the resulting .exe to run is the problem, right? Because above, you said that it was able to do the conversion sucessfully. Yes, it successfully creates...