archbirdplus
archbirdplus
看起来像是问题是从corpse_xname (objnam.c)来的。 ``` /* it's safe to overwrite our nambuf after an() has copied its old value into another buffer */ if (any_prefix) Strcpy(nambuf, nambuf); ``` 这一点代码有什么用?根据strcopy的[docs](https://en.cppreference.com/w/c/string/byte/strcpy)这用法是未定义行为。 我觉得注释掉这个代码会修复问题。
This issue is about merging the necessary modifications to allow Cubyz to compile on Mac. This has several benefits: - Prevent my modifications from constantly going stale. - Allow Mac...
- [x] Fetch target-specific cubyz_deps. - [x] Add option to build from local cubyz_deps. - [ ] Fetch headers separately from the binaries. - [ ] Link to official releases...
> If any of the following points are ignored, your texture will be rejected: > ... > 2. There must be at most 16 different colors in the entire texture.
I suppose we might be able to just build both X11 and Wayland GLFW into a single build for all linux.
Summary of changes: * Replace instances of `_GLFW_COCOA` with `__APPLE__` where it makes more sense. * Let X11 code dlopen `.dylib` files when building for Apple platforms. These changes allow...
Adds `fpsCap` field which lets Cubyz sleep if it processes the frame fast enough. On lower end hardware, this would let Cubyz deliver a more consistent framerate, albeit lower. -...
Currently, Cubyz physics, networking, and graphics rendering run sequentially. Lag spikes in each affect all of the others. Most noticeably, this means that during lag spikes you cannot jump or...
 Notes: - Are the categories properly assigned? - Rename TaskType to TaskClass? - Which time units to use? - Numbers fluctuate a lot -> #438 - "Wouldn't this make...
Preferably split it up as well: - chunkgen - lighting - whatever else This would help optimizations.