arbertrary

Results 4 issues of arbertrary

Currently, Cesium discards degenerate triangles in the function `BuildChaosMeshTriangles` in `CesiumGltfComponent.cpp`. This causes collision to not work for the discarded triangles. ```c++ for (int32 i = 0; i < triangleCount;...

As discussed in the following Cesium community forum thread, there is no API-level support to get the world location of a tileset during runtime from UE blueprints. https://community.cesium.com/t/get-coordinates-of-cesium3dtileset-spawned-at-unknown-location/33087/4 As suggested...

I was using `html2canvas` with PotreeDesktop and the `potree_message_error` was causing issues with that. I found out that the `potree_message` popup html element wasn't fully removed but just set to...

This pull request builds on top of the old PR #487 While it was possible to remove the annotations in the scene with `annotations.removeAllChildren()`, the sidebar was not updated. PR...