Apples
Apples
> Is it possible to create stencil shadows that don't appear through walls with this PR? @Calinou My intuition says that stencil shadows would require the write operations `INCREMENT`/`DECREMENT` to...
@QbieShay > The default configuration however seems to use stencil reference 0 and not work, it started working as soon as i changed it to something that isn't 0 (maybe...
Regarding stencil shadows: > The internet seems to think stencil shadows are a bit outdated ad not "worth it" with current programmable pipelines? Modern shadows are typically based on shadow...
I've added experimental support for GLES3. This change was a bit more complex than for the Vulkan renderers, since the GLES3 renderer did not already have a stencil buffer set...
@QbieShay > Other than gles3, is this PR ready for review and possible merge? I believe it is ready for review, but not quite ready to merge yet. I expect...
> I think the idea was that the only one that happens at opaque pass is the write_depth_fail one, while the others should all execute at depth prepass stage. The...
Properly rebased onto https://github.com/godotengine/godot/pull/73527 and squashed all commits.
The text *should* scale the same as any other editor text. To clarify - is this an issue with the rendered page, or the text editor? Can't reproduce using godot's...
I tested the MRP in 4.5 and latest master ([`0400b70`](https://github.com/godotengine/godot/commit/0400b703e4c95e7de0ee98688267b98a5fb5e358)). The issue is still present when the skeleton's callback mode is Idle. Setting the skeleton's callback mode to Physics fixes...