Apples

Results 10 comments of Apples

It's worth considering that this library works with the docx format, which is mainly used on Windows desktops. Mainstream support for VS 2013 ended a few months ago (extended support...

Just ran into this issue as well. I think `m_data` should be a `unique_ptr` instead of a vector, since it closer matches the current behavior/assumptions. It would remove the need...

> The structures are not meant to be copied. I don't quite see the point. They don't need to be *copyable*, they just need to have a (probably deleted) copy...

I believe I'm running into a related issue here. I've got two git repos: `monorepo-1` and `monorepo-2`. Both are using npm workspaces. Inside of `monorepo-1` is a package `A`, and...

I ran into this while experimentally trying to implement https://github.com/godotengine/godot-proposals/issues/1298. I tried implementing a simple silhouette material by setting the depth function to `greater`, disabling depth write, and setting the...

I tried implementing the changes suggested in https://github.com/godotengine/godot/issues/73158#issuecomment-1430123182. My final changes can be found here: https://github.com/apples/godot/commit/451b04a8a067399f83e80c6d9f661967e4f51682. No GLES3 yet. I have not made any changes to the shadow flag in...

As a new user, it was pretty hard to track down this repo! It would be nice if there was a big bold banner in the readme saying "THIS IS...

I'm experiencing this issue when using the Emscripten toolchain on Windows. Easy to reproduce. CMakeLists.txt: ```cmake cmake_minimum_required(VERSION 3.12) project(hello-emscripten) add_executable(hello-emscripten main.cpp) ``` main.cpp: ```cpp int main() {} ``` cmake-tools.json: ```json...

Howdy! I've been exploring this road, I hope y'all don't mind if I add some notes here. I've experimented with various outline/silhouette shaders, without stencil support, using https://github.com/godotengine/godot/pull/73527 and some...

Progress update: Godot 4.0 seems to have a working stencil buffer, but stencil operations are currently not exposed through the Material APIs. ![image](https://user-images.githubusercontent.com/2352020/230223021-ab0b7938-d89f-4ca6-99c0-3e038c889e9b.png) To implement this, I had to add...