kalle (jag)
kalle (jag)
Changed the `repository.Repository` implementation to use This means that password tokens are stored in OS keyring instead of in plain text on your disk. Screenshot from "KDE Wallet Management Tool",...
### Describe the bug a clear and concise description of what the bug is. Tried to do an update via `helm upgrade`, but got the error: `rendered manifests contain a...
The high-res images are upscaled and pixelated. So they still look bad when used as a wallpaper on big monitors. Looking at images like `2023/DigitalSWAG/Wallpaper-Desktop/shapes/6016x3384.png`, zooming in: ![image](https://github.com/dotnet-presentations/dotNETConf/assets/2477952/9c10ac00-1ea0-460c-8db6-7d812ca59214) Zooming in...
Hi! Having the license stored in a file named `LICENSE` is convention throughout open source. Automated tooling for extracting licenses, such as [`license-check`](https://www.npmjs.com/package/license-check), have a hard time when the license...
_(Last updated: 2022-03-03)_ ## Is this package compatible with `com.unity.nuget.newtonsoft-json`? No. Sadly not. Reason for this is the combination of: - Cannot have multiple .NET assemblies with the same name...
## Description The `com.unity.nuget.newtonsoft-json` version 2.0.0 and above has clashing GUIDs for the Unity assets, as mentioned by #139 and https://github.com/jilleJr/Newtonsoft.Json-for-Unity/discussions/135. Unity did not regenerate the GUIDS when they forked...
## Description Deploying as unity package is nice if you dont want to struggle with the Unity Package Manager. The package would basically be a zip of the /Plugins files...
## Expected behavior Building with MSBuild either via `dotnet build`, `MSBuild.exe`, or via Visual Studio 2019 results in all the different DLLs used in the package: ``` /bin/Debug/unity-aot/Newtonsoft.Json.dll /bin/Debug/unity-standalone/Newtonsoft.Json.dll /bin/Debug/unity-editor/Newtonsoft.Json.dll...
## Expected behavior When running playmode tests in standalone with Unity Test Framework when targeting Windows using IL2CPP as scripting backend that the built client starts and begins running tests...
## Description Right now only in-Unity-editor playmode and the NUnit console runner is used for testing the project in the CI/CD workflow. This needs to improve to use more the...