kalle (jag)

Results 108 comments of kalle (jag)

Hi @ghostravenstorm, thanks for reporting this! I won't have time to check this out just yet but in the meantime could you also include the error from the console? Thanks!

Old response from me, excuse me for the delay, but this is probably because of usage of an older Newtonsoft.Json version. JObject.ContainsKey was added in v10 or v11 (don't recall...

Hello @McSwan. Good question, I haven't really considered it. The [`Newtonsoft.Json.dll` binary](https://github.com/jilleJr/Newtonsoft.Json-for-Unity/blob/upm/Plugins/Newtonsoft.Json%20AOT/Newtonsoft.Json.dll) is 615 KB large, so the impact on the final build's size would probably be around that size....

Hello @apar945! Nice of you to have tried reading up, that is such a great start! Could you possibly get the error logs from the android build? It can sometimes...

> @scott-lin Am I correct in assuming there's no way to remove `com.unity.nuget.newtonsoft-json` package since it's required by the latest editor? Yeah, correct. In detail: while the core Unity editor...

@scott-lin hey don't worry! It's a valid question. A few years ago I researched and created a list of alternatives. So mind you, it's probably quite out of date. But...

## Big news: Unity has now officially adopted the package 🎉🎊🎉 I've updated the issue description with more information

Hello @theghostbh, this seems to be an issue with the GoogleMobileAds DLL, and not with Newtonsoft.Json, given the error message from your stack trace: `Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error...

Hello @MAYP-dotswan! Sorry to hear that you are unable to resolve this. I've sadly never heard about this error before, but I can make an attemt in helping you debug...

No sorry I haven't found the time. I'll allocate some time for it this week. So sorry!