apetoyan

Results 10 comments of apetoyan

Hello, thank you for the quick reply! Yes, this is exactly what I'm experiencing. I also typically use GLFW+Metal, but I experienced the same thing with SDL and OpenGL. I...

Hello, I apologize, I believe you're correct that is an issue with the SDL and GLFW backends. When I said I wasn't experiencing this with a regular ImGui application, it...

Thank you! I was able to get this to work on one of the ImGui examples.

Wow, thank you so much! I was honestly not expecting a repo change so quickly and I'm very grateful for your hard work. Everything works great with OpenGL and Vulkan...

I see. After doing some digging, seems like this has been discussed a number of times on the imgui Github page, and Omar goes into some detail about it here:...

Also, if you ever need someone to help in testing out updates for hello_imgui or imgui_bundle, please let me know! I'd be happy to help.

Hello, sorry for the late response. I did some brief testing after I got home from work today. - Windows + OpenGL + SDL or Glfw: windows repaint works with...

Actually, I didn't catch it at first but for DirectX 11 it throws an assertion upon resizing: "The current implementation of Dx11 backend does not support changing the window size!"...

~~Some good news~~ - ~~Windows + DX11 + SDL: windows repaint works with the pref set~~ - ~~Windows + DX12 + SDL: windows repaint works with the pref set~~ Sorry!...

Hello again! So I noticed there was still a bit of jitter for GLFW when resizing. To fix this, you can simply use WindowRefreshCallback instead of the WindowSizeCallback! - Change...