Alexey Panteleev
Alexey Panteleev
I think this was addressed in https://github.com/shader-slang/slang/commit/2a80bcfa96089967b299eea0454d9debe52fa0f6
Please try editing `shaders/CMakeLists.txt` and replacing `--parallel` with `--verbose`. That should make it work in single-threaded mode and print more information. In general, I doubt that there is a deadlock...
Please update to the latest version of the code, update the RTXGI submodule and try again. The issue should've been fixed in 1bf7b7e54e58eb7fa399ca9d8d90af35d5a74d9f
This is a reasonable request. The only obstacle to providing a complete running example here is that it needs things like device initialization and window management, which are out of...
Also, [this fork](https://github.com/SaeruHikari/nvrhi) looks like it has a complete running Vulkan app. I have not tested it though, use at your own risk.
No, there is not currently a Discord server for NVRHI. I don't think there is enough interest in it yet, but maybe creating one can help NVRHI gain popularity?.. If...
Addressed in https://github.com/NVIDIAGameWorks/nvrhi/commit/c0a162a3bcc6ca74f143a5d20db4322b5cef7536 Some fixes and improvements were made while writing the documentation, so thank you for the suggestion.
Not really, no. This framework has been made open source mostly for our convenience to be referenced from the SDK samples. The only reasonably well-documented part of it is [NVRHI](https://github.com/NVIDIAGameWorks/nvrhi).
There is no C API for NVRHI, and it's not currently planned. What language(s) are you looking to use it with? Re. NRI - these libraries solve similar problems differently;...
Thanks for bringing this up. The intention is that all `CommandList` methods should be thread-safe, but apparently some things are broken in that sense. To my knowledge, we haven't done...