aoisensi
aoisensi
`Planar Constraint`を使って、回転するボーンの方向を制限しようとしているのですが、`Character`のYawが180°回転をすると、逆向きに揺れるようになってしまいます。 https://user-images.githubusercontent.com/1350990/163823126-c302b156-1e75-4c07-b738-a8b6c19ca7a8.mp4 動画では、ポニーテールに適用しています。 UE4.27.2 v1.9.0
# First I am Japanese, and I do not have good English. If you can read Japanese, please read this original. https://zenn.dev/aoisensi/scraps/a869e8095581ae # Current Currently, there are two ways to...
#### Your system information * Have you checked for system updates?: Yes * Are you using the latest stable video driver available for your system?: Yes * Have you verified...
### Hero and spell Royal Jelly ### Description The Active Section in this screenshot is correctly blue and green is incorrect now. ### Screenshots 
### Ability name Soulbind ### Description Suppose Grimstroke activates Soulbind on Axe and Bane. In this situation, if Shadow Shaman activates Ether Shock on Axe and the sub also hits...
When multiple Command Processors run the same Command Collection at the same time, their flow timings seem to get synchronized unexpectedly. I've created a minimal project to demonstrate the issue:...
When calling `ArrayMesh.clear_surfaces()` while the Inspector is open, and then leaving the mesh without adding any new surfaces, the Godot Editor begins to continuously spam errors. This commit fixes that...