anvilvapre

Results 86 comments of anvilvapre

So the tooltip in the production tab shows the build time of units in real seconds? So i.e. the tooltip for a barrack shows a different build time when the...

> > please consider proposed changes. > > I've changed variables from `$abc` to `${abc}` and changed the remaining occurrences of `cd "$(dirname "$0")"` to > > ``` > HERE=$(dirname...

b.t.w. on my platform gtk-dialog does not work with `python` (2.7) but does with `python3`. likely because one of the imports fails (Gtk?). not sure if it's worth checking to...

Would it be an idea to only update all spectator player stats each 1 or x game ticks - or max once per real seconds. In future it would allow...

`BlockingCollection` documentation sais that after a call to `CompleteAdding` the producer will never add/produce more items. `IsAddingCompleted` only then will be true. The consumer will then know there will never...

Also in the new netcode, data is copied so often byte by byte. Consider replacing `CreatePingFrame` with `AddPingFrame` that will append a const byte array ping prefix, and after adds...

I understand your point. But would also see them as two different cases of optimization. Determing if the content changed is already the complex and slow part that depends on...

For World the tooltip content is already static. Best would be to rename `BeforeRender` to `InitializeTooltipContent` and only call it once. All accessed viewport properties are already only updated on...

The conceptual concerns have been adressed. Only that `InitializeTooltipContent` could also be addressed in `BeforeRender`. It does however invite future implementations to be aware if the content should be updated.

I've added a cell trigger to the actor map to listen for cell changes at the map position corresponding to the last mouse move. Side effect remaining: - I suspect,...