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Ingame chat time stamps should show ingame time
Inside the In-game menu chat (reworked in #19458) times stamps should point not to current time but to the ingame time
Note for anyone implementing it: In-lobby - real world time timestamps In-game - in-game timer (currently real world timestamp) In-replays - set lobby timestamps to 00:00 or change formatting to + -, and for in-game use in-game timer (currently timestamp not displayed)
Wouldn't it be better to just display game time as world tick integer. And display actual calender time along with world tick index everywhere together.
I.e. 00:00 format for game/world time doesn't make sense if the unit is not seconds. Or rather scale all displayed time to gamespeed - so values are actual seconds again. I.e. the build time for a barrack would be x seconds over y ticks.
Ticks are irrelevant when we talk about game time - i.e. a game that takes 5 minutes does so no matter what the game speed is.
So the tooltip in the production tab shows the build time of units in real seconds? So i.e. the tooltip for a barrack shows a different build time when the game is played at normal speed compared to speed fastest?
So the tooltip in the production tab shows the build time of units in real seconds? So i.e. the tooltip for a barrack shows a different build time when the game is played at normal speed compared to speed fastest?
Yes, it shows the build time in real-world seconds so it's different between slowest, normal, fastest, etc