Toni Alatalo
Toni Alatalo
> We need a `full-featured` async client for our production server and I believe somebody else needs it as well. Actually, if you don't mind me asking, what's the need...
>@brian-goo The reason why I included the wrapper class is that a wrapper makes it easier to handle states of multiple initialized clients > > for multiple api keys etc...
Maybe fixed? Works at least in 2020.3 LTS and there is an upgrade commit, doesnt mention this but has shader changes, https://github.com/Unity-Technologies/BoatAttack/commit/8f74fa9c594ee8c73e5ffddf992842173355f405
Hi - am seeing the same, did you get to figure this out?
I actually have it working when built from the original project, and I think now also when using the assets in my own project .. had to copy the cam...
Yep I did get it working! Last problem was that the shader or something stopped working after a sec, but that was with GLES - read comments here earlier and...
I'm curious about whether it should work with version 2 server, maybe not. Is there anything like it for current version? EDIT: well, i just went thru the current getting...
Oh I think it's actually possible to set `preserve_external_changes` to true and then edit the autodeployed YAML manually, we'll go with this now. Update: we failed doing this so far,...
> Hello @antont. I'm curious if using `asyncio.run()` or `asyncio.run_until_complete()` is a solution here Not in a user-written cloud function, because it makes the function block the instance, even while...
A very simple example to illustrate the requested feature, a bit simplified but close to real code: Sync version: ```python @on_document_created(document="my_collection/{document_id}") def document_created(event: Event[DocumentSnapshot]): document_id = event.params['document_id'] result_A = requests.post(api_url_A,...