Antimodular Research
Antimodular Research
thanks for looking in to this. i made some changes which solved the compile errors. see here two examples of removing the :: ``` //particleSystem.loadIntoTexture(ofxParticleSystemGPU::DynamicTextures::COLOR_STATIC, &img.getTextureReference()); particleSystem.loadIntoTexture(particleSystem.COLOR_STATIC, &img.getTextureReference()); // s.numColorbuffers...
the starts running but the console has shader errors. i am on OS X 10.10 the error seems to be related to version330 of the shader https://gist.github.com/antimodular/a3ef67c49c833eb6fc0a
i also tried running your addon on windows 8 under code blocks. i had to remove the :: and such just like in OS X to get it to compile....
ofxGpuParticles works just fine. on my OS X laptop. Antimodular is an artist studio headed by Rafael Lozano-Hemmer, who is Mexican. I am Stephan, and am German.
that works fine too on osX 10.10 with OF 0.8.4
i have found people with similar problems, where after a while CIDetector crashes. http://stackoverflow.com/questions/24109232/exception-when-reusing-cidetector I see you already have a [_detector retain] call. So why do you think the detector...
in an effort to work around this problem i thought of releasing the detector every now and then. but i guess i don't know to do this correctly, because the...
hey. thanks for taking the time. here is the project: https://www.dropbox.com/s/z1pax8mpkdq04yh/coreImageDetector_17.zip?dl=0 here are addons used:https://www.dropbox.com/s/ma96wi6gt4oa3pt/test_addons.zip?dl=0 it's for of_v0.9.0RC1_osx_release usually this works with 4 separate cameras but i just changed it...
i just tried your release and retain code above but the memory increases overtime it gets called. i made this new function and call it when ever no face was...
seems like the code i posted via dropbox has not yet produce a crash, in the last 2 hours. this code only uses one camera. the version that crashes uses...