Andrew Suter-Morris
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Andrew Suter-Morris
This is hitting us as well now. Are there any updates?
As an addition to this, why is there a separate type, why not use the USD - Light shaping API for photometric lights described here? https://github.com/PixarAnimationStudios/USD/blob/7a5f8c4311fed3ef2271d5e4b51025fb0f513730/pxr/usd/usdLux/shapingAPI.h
![image](https://user-images.githubusercontent.com/16786318/178337716-88a08458-efb7-4535-b3eb-45a8ee7e7e99.png) cube close-up
I found a work around, but this doesn't seem quite right. In HdArnoldGenericLight::Sync. ``` // check camera light image visibility const auto& val = sceneDelegate->GetLightParamValue(id, TfToken("primvars:arnold:camera")); if (!val.IsEmpty()) { AiNodeSetFlt(_light,...