anotheruserofgithub

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I'm new to this topic and didn't know it was so difficult. Thank you very much for the answer and the depth peeling / OIT pointers!

Yet, why does Surface have a transparency input, then? Should it not be removed to be consistent across visualizers? Sorry but I forgot to ask the question earlier. If it...

@HansOlsson Would you have an answer? (Sorry for asking late.)

> Removing things is a difficult task as some might use it. > > Especially as if it is only one Surface it should work. (Well, only one surface visible...

Please @nutsiepully would you mind validating this PR? This is just a small fix for a typo in a log message. Thank you!

@nutsiepully @gbaned Could you merge this now, please? It has been a very long time since this PR has been opened. If you really need more explanations about this PR,...

See also [this chapter](https://www.glprogramming.com/red/chapter12.html) of the OpenGL Programming Guide (red book).

By the way, it is a bit unfortunate that it is impossible to set the normals (`N`) in the characteristic function of the surface (together with an enabler boolean `hasProvidedNormals`)—similarly...