anothersimulacrum
anothersimulacrum
> Am I correct in this analysis? If so, is this effect intended? You are correct that the failure chance of B is greater than that of A. At present,...
I'll return to this in a bit, as is it's just clogging up the PR queue.
The merits of moving entities around aside (though I think it ought be avoided). > in this case the sorting is in a separate commit of its own, which can...
Looks like a dupe of https://github.com/CleverRaven/Cataclysm-DDA/issues/58596
It is pretty safe to assume car panels are on the .5x.5-ish meter scale, and thus that appliance panels could use multiple (4) per a single tile.
You might want to rebase to get the tests up to date. Either that or close and re-open the PR.
Looks good.
That would seem to work poorly with missions such as 'kill X' or 'go here'.
> Merger: > > One of the commits is a nice function by @anothersimulacrum so make sure it's not squashed to remove them, just thought I'd add this bc I...
I'm not sure this is a benefit. Like macros, this risks making it a player responsibility to make up for deficiencies in game systems and UX.