Anne Gropler
Anne Gropler
Hello, we just updated our dependencies and patched bulma-switch from 2.0.0 to 2.0.4. This is only a patch, but it broke some of our layouts, some labels are places weirdly,...
Behaviour I'd expect: When changing the camera, the picking cache is invalidated so that the new depth values are used. Behaviour I currently see: It seems that even after calling...
### What happened? I want to color the points of a point cloud based on their distance to a certain position. You can also have a look at [this community...
### What happened? In my local app, I render panorama images by using a huge sphere and texturing it in a custom shader. The sphere is a unit sphere model...
The position of a Projected3DLabel is given in 3D world space (using World unit) while the font size and direction are given in screen space (using Pixel unit). A position...
The line anchor (`Label.LineAnchor`) only takes the first line of a label into account. Given a multi-line label, the line anchor `Centered` won't vertically center the label at the given...
Create mipmap glyph textures and use them for rendering. Evaluate performance and visual result, comparing to /combining with anti-aliasing methods.
Currently, there is space unit support for pixels (px) and the abstract world unit (world). The former is used for 2D Labels, the latter for 3D Labels. Since px does...
I opened webgl-operate.org/examples on Safari and found several issues. Below you find the list of Examples and their state of functionality. Looking at that list, it seems that everything related...
Firstly, this issue is hard to reproduce, that's why I provide images below. In my application, when the user clicks a point cloud point, we want to find the point...