animate1978

Results 128 comments of animate1978

I understand. I think that with the new Expressions editor in MB-Lab this can be fixed? I am not sure when it will be fully fixed though, I have to...

Oh yes of course it's not a complete solution, just a suggestion for the time being until that gets fixed.

The mesh itself is located in the humanoid_library blend file but it's the JSON files that move vertices and define what a character is.

I have been following your progress and it does look good. These models, as long as they are licensed properly should be good candidates. Right now I am testing a...

OK so it may be an issue with my system but the shaders do not compile well for EEVEE, at least not on my end. ![base mesh sculpt(1)](https://user-images.githubusercontent.com/479115/87251354-b73e2900-c430-11ea-9dcf-7d56842f95ca.png) They work...

Unfortunately no, it's code relies on Blender's API quite heavily and would not be able to run natively inside UE4.

Just a question, which render engine are you using by chance? Depending on the engine (Cycles / EEVEE) will result in different shaders loaded into the scene, not to mention...

Sorry for the delay. II will look into this, I am not the author of the hair engines, that is all @Noizirom works, I personally haven't gotten issues with the...

It's ok for the multiple postings. However I am not experiencing the problems you are describing so this is very odd... May I ask what version you happen to be...

I am now getting this issue, I tried the Female Elf as you have above and sure enough the tooltips are garbage. I am looking into this though seeing what...